![]() There is still Free-Roam after the story, you can go back everywhere. ![]() Free-Roam / Chapter Select after Story?: Free Roam = Yes, Chapter Select = No. ![]() PS4/PS5 Crossbuy, Autopop & Save Transfer: No, game is PS5 only.Does difficulty affect trophies?: No, can do everything on Easy and enable all accessibility features. In Gameplay Settings you can make it even easier by enabling Auto-Evasion, Auto-Use Health Flasks, Very Fast Stamina Recovery, Significantly Decreased Damage Received, Extended Enemy Knockdown TIme etc.Kit and Caboodle trophy description says these aren’t needed for the trophy but personally I collected them. To be safe it’s recommended getting the 2 extra equipment, this is explained in Step 1. Number of missable trophies: 0 – However, 2 Equipment Pieces are missable during the story from sub-events (see Roadmap Step 1).Approximate amount of time to platinum: 40-60 Hours (40 Hours on Easy with Accessibility Settings Enabled and doing only trophy-relevant tasks, 60 Hours on higher difficulties and including non-trophy collectibles).After a century of unending daylight, night has finally come. Life grinds to a halt in the Crystarium as everyone cranes their necks skyward. In place of the sun, the only light that touches the land is the dim gleam of a star-filled night. It splits open the world with a deafening crack that reveals a black void. The power flowing through you is harnessed and redirected into the sky in a striking spear of purple light that pierces the eternal day. The Warrior of Light consumes the power of the Lightwarden. Upon defeating the creature, a cutscene plays that encapsulates the entirety of Shadowbringers’ themes. ![]() At the end of the dungeon, the Warrior of Light confronts the first Lightwarden, Philia. The difficulty in progressing unscathed becomes a message from the game itself that you should not expect this journey to be easy. For a first dungeon, Holminster Switch can be uncharacteristically brutal. The quest to defeat the first Lightwarden culminates in Shadowbringers’ first dungeon, which requires players to work in a group of four as they progress through three stages of clearing mobs and defeating bosses. The eternal day parts for the first time in a century. In order to bring the night back, you must vanquish these beasts. The ever-present day is controlled by creatures called Lightwardens that roam the remaining areas of the First that still allow people to cling to life. Will you take responsibility for what you have done to this world? Of course, you had good intentions, but we all know how the saying goes. As the player you must confront this identity you have claimed for so long. The moniker of Warrior of Light is spoken with vitriol by the residents of the Crystarium, it names those who consigned this world to its destruction. You learn that through your own actions in the past you indirectly led this world’s own Warriors of Light defeating the darkness, which flooded the world with a light that now threatens to consume and destroy it. There the citizens who call this place home reveal their way of life in the world of light. There is no escape.Įventually, players find themselves at the Crystarium, one of the last bastions of society. Awakening in a forest of bright purple foliage, the beating sun’s ever-persistent rays shine down and reflect off every surface. ![]() The First hurts the eyes of the Warrior of Light and the player due to its uncomfortable brightness. The Warrior of Light is dazed when they arrive on the First, one of many shards split from a once unified world. The Warrior of Light struggles to find purpose in a world where light is the villain. ![]()
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